Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The great sidhe warriors of times past are not quite gone. They roam through the forests of their former homes, seeking to perform the feats of arms they did in the past, and death is no obstacle...
Special Notes: The terror skill of this unit scare ennemy units next to it so they deal less damage in combat, though this only applies to units of lower or equal level. This unit regenerates in forest, which allows it to heal, through not as much as stationed in a village.
Advances from: | |
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Advances to: | Sidhe Ancestor |
Cost: | 21 |
HP: | 19 |
Movement: | 7 |
XP: | 30 |
Level: | 1 |
Alignment: | chaotic |
ID | Sidhe Spirit Warrior |
Abilities: | terror, sylvan spark |
ancient blade arcane | 4 - 4 melee |
Resistances: | |
---|---|
blade | 40% |
pierce | 40% |
impact | 40% |
fire | 0% |
cold | 20% |
arcane | -50% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 1 | 50% |
Cave Wall | 100 | 100% |
Chasm | 1 | 50% |
Deep Water | 2 | 50% |
Forest | 1 | 60% |
Grassland | 1 | 50% |
Hills | 1 | 50% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 2 | 50% |
Snow | 1 | 50% |
Swamp | 1 | 50% |
Village | 1 | 50% |